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Gamedev advice

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The importance of feedback, and making a change in the games industry

A few weeks ago we had Grant Allen and Loudon St Hill from Dlala Studios come in to talk to us about their experiences in the games industry. We were

Jack of all trades or master of none?

Kicking off the 2017/18 programme of talks, Frazer Merrick of Teaboy Games spoke to our new starters about his experience of coming to The Games Hub with a non-gaming background, and about

How to fund your indie game

Getting StartedIf you want to create your own video game, then one of the first questions you need to ask yourself is how you are going to fund it. Making

The five most important things about writing for the games industry

You might think that because you love writing and you love video games, a job as a writer in the games industry would be your dream come true. But writing

Gamification: game design isn’t just for computer games

You've just levelled up. You've won another badge. You've found the key, upgraded from a knife to a sword, and beaten the level boss – wow! This is the process

Game dev blogs to follow when starting out in games design

If you've already started out in indie games development, you're probably already aware of the bigger blogs like Gamasutra, Pocket Gamer, and Games Radar. But there are few other blogs

Five reasons for indie game devs to attend gaming festivals

At The Games Hub HQ, we've been reflecting on all of the gaming festivals and events we've been to this year – you might have seen us at the Rapture

How do you get into games development without a computing background?

One of the questions we get asked a lot at The Games Hub is whether or not you need a background in computing to come onto the programme. And while

Five top tips for marketing your game on a budget

Today we caught up with Teaboy Games, who've just launched their latest mobile app game Pendulum. Having launched the game just over a week ago, Frazer tells us his top