2017 at The Games Hub

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It’s that time of year between Christmas and New Year, when we’re too full of mince pies and leftover Christmas pudding to do much more than collapse on the sofa and work our way through the games we’ve got for Christmas.

At The Games Hub, we’re also using that time to look back on everything that we’ve done this year – and now that we write it down, we realise it’s quite a lot!

A new round

The Games Hub is now in its 5th round, with our most recent additions to the programme having started at the end of October.

We’re really excited about the new ideas that have come flooding in this year – we’ve got such a wide variety of projects kicking off, from a University management game to a Colchester-based historical VR experience.

We’ve also been lucky to hear some insightful talks on game design from Frazer Merrick, Dan Collier of Tundra Games, Dlala Studios, Mark Backler, Paul Smith of CGEye and Richard Bartle of the University of Essex– not to mention the helpful talks we’ve had on business management from Revive Media, Sandersons, and Peter Disney of Wood and Disney.

Our amazing teams

Our teams have had some phenomenal successes this year.

Lost Words have carried on scooping up awards at almost every event they’ve been to, and we can’t resist listing them all out here:

  • Nominated for “Most Innovative” and “Best Story” at the Casual Connect Indie Prize Berlin
  • 1st place in the Reboot Develop Nordic Game Discovery Pitching Contest
  • Won the Reboot Develop Special Selection Indie Award
  • Won Rapture Gaming Festival’s Best Indie Game Award
  • 3rd place in the Develop Big Indie Pitch
  • Won Best Indie Game, Best Casual Game and Most Original at Game Connection in Paris, FranceNominated for Best Idea at Az Play in Bilbao, Spain
  • Won the UK Game of the Show Award from UKIE at Gamescom 2017, Cologne, Germany
  • Won Reboot Develop Special Selection Indie Award 2017, Dubrovnik, Croatia

And that’s not even including the awards they won last year…

Flitch Games also won an award for their debut game Klink, securing 2nd place in the Rapture Gaming Festival’s Best Indie Game Award. Klink has now been released, and we can’t recommend it highly enough!

Teaboy Games also recently launched their latest game Pendulum, which is well worth a look. They’ve since picked up several other projects which they’re currently hard at work on.

Nysko Games have continued to make The Dwarves of Glistenveld better and better, and the alpha of their game is now available to download by signing up to their mailing list. They’ve also started a really interesting and funny game dev blog documenting their work on the game, and have secured funding from the University of Essex towards the development of their game.

Finally, Wayward Worlds have also secured funding from the university towards their game Arenas of Magic. It’s looking like it’s going to be really good, so take a look!


Our teams have been taking their games to events around the world this year. More locally, we’ve also attended Rapture in Colchester, the Norwich Gaming Festival, Develop, and Game Anglia (co-organised by our very own Mark Backler, with some stellar graphic design work from Jason Ware of Flitch Games!).

And aside from the events our teams have been attending, we’ve also worked on a couple of other big projects this year.

Over the summer we ran a workshop for year 10 students on how to build a game using Construct 2 at the Essex Digital, Creative and Cultural Festival. Steven, with support from Aidan of Teaboy Games, showed the students how to set up a game, from importing assets to developing gameplay. Meanwhile Scott of Teaboy Games had a stand in the university squares where he demonstrated a foil-controlled Makey Makey version of their 9 to 5 game to students.

Shortly afterwards, Steven visited the University of Kampala in Uganda, where he took The Games Hub programme to some local students interested in games design. This was an incredible trip which you can read more about here.

Thanks to...

Everything we’ve done this year wouldn’t have been possible without the support and time from all of our speakers, and of course from our teams. So a big thank you to all of you.

We also owe thanks to the University of Essex, who offer us the space to run the programme, and to AppBox Media, who very kindly donated new hardware at the beginning of the year and who we hope to continue working with in 2018.

Your 2017, and looking forward

We hope that you’ve all had a happy and successful 2017, and would love to hear about any projects you’re particularly proud of.

We’re now looking forward to all that 2018 has to offer – stay tuned to read more about all that we’re hoping to get out of the new year.